Patch Note v1.7

⚙️ General:

  • Adjusted/added some graphic elements in the interface and on the map.
  • It is no longer possible to enter the prison room from the top, only exit.
  • When killing the Basilisk, the door to its lair opens automatically.
  • Added 03 new enemies in the game.
  • Adjusted the strength/agility/intelligence stats of most enemies.
  • Added more items.
  • Removed the One-shot skill from the Nightmare bow.
  • Adjusted some item stats.
  • Added quests: Mind Flayer Part I and Part II.
  • Increased Pure Damage skill damage from 10% to 20%.
  • Stun caused by enemies now resets all your available action points.
  • Steal failure penalty from 15% to 25% lost gold.
  • Adjusted the mining and fishing system.
Added chimney animation effect

🛡️ Arena:

  • Added Arena mode. A mini game where you can face enemies, one after the other, as far as your character is capable. Gain experience and gold, as well as legendary items.
  • It is possible to acquire the artifact to enter the Arena with some NPC’s and daily missions.

⚗️ Skills:

  • We’ve made a number of tweaks to skills to make less-used skills more interesting. In addition, we focused on filling some gaps in the classes, making them more complete. Here is the list of skill modifications:

🧙🏽‍♂️ Mage:
Mind Control:

  • Now, if you don’t have enough intelligence, heal 5 life points.
  • Now, if you have enough intelligence, in addition to the effects caused, it also has a 20% chance to stun the enemy.

Elements of Fate:

  • Adjusted the probabilities of each element.
  • Now, if you have 40 intelligence points and are using Triumvirate Orb, gain the bonuses of the four elements per use.

Supernova:

  • Now deals 15 additional damage every 3 skills you use.

Master Sorcerer:

  • Now only gains 1 extra point in the limit of actions in combat.

Lightning (new skill for Master Sorcerer):

  • If you have yellow life, heal 10 life points in addition to having a 70% chance to stun the enemy.
  • If you have green life, deal damage based on the difference in intelligence between you and the enemy.

Banishment:

  • Now gain +1 intelligence per use if I don’t have enough intelligence to banish the opponent.

⚔️ Warrior:
War Cry:

  • Now has a 30% chance to stun enemy.

Beserk:

  • Minimum life for use changed from 4 to 3 points.

Reaction:

  • Now heals up to 6 health.
  • Removed the message if it did not meet the conditions of use.

Bash Shield:

  • Now deals 50% more damage if you have the Paladin specialization active.

Heaven Beam:

  • Now halves the amount of health lost.

Sanctuary:

  • Now heals up to 10 health.
  • Now costs 1 action point.

Paladin:

  • Your class skills are replaced by 3 new specialization skills: Sanctuary, Faith and Holy Judgment.
  • Transformation cost reduced from 3 to 1 action point.
  • Reduced additional damage and maximum health on transformation.

🏹 Hunter:
Shinobi:

  • Skill redone. Now deals damage and this damage is doubled if the enemy is bleeding (life regeneration less than zero).

Trap:

  • Increased the cost of actions from 1 to 2 points.

🐺 Druid:
AnimalForm:

  • Adjusted the amount of health recovered by werewolf form.
  • Now no longer decreases health regeneration when attacking in werewolf form.

Nature’s Call:

  • Adjusted damage dealt and life recovered.

Shift Spirit:

  • Now increase your crit by 15% of your intelligence.

💀 Necromancer:
Curse:

  • Now also heals +3 health per use.

Reaper of Souls:

  • Reduced damage taken from 40% to 25% of your current health.

Death Army:

  • Damage increased by intelligence bonus from +4 to +5.

🔮 Items:
Mindbreaker (new item skill):

  • Halves the enemy’s intelligence if your intelligence is lower than his.

One-shot:

  • Damage increased from 30% to 35%.

Thank you!
RnC.

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