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⚙️ General:
- Adjusted/added some graphic elements in the interface and on the map.
- It is no longer possible to enter the prison room from the top, only exit.
- When killing the Basilisk, the door to its lair opens automatically.
- Added 03 new enemies in the game.
- Adjusted the strength/agility/intelligence stats of most enemies.
- Added more items.
- Removed the One-shot skill from the Nightmare bow.
- Adjusted some item stats.
- Added quests: Mind Flayer Part I and Part II.
- Increased Pure Damage skill damage from 10% to 20%.
- Stun caused by enemies now resets all your available action points.
- Steal failure penalty from 15% to 25% lost gold.
- Adjusted the mining and fishing system.

🛡️ Arena:
- Added Arena mode. A mini game where you can face enemies, one after the other, as far as your character is capable. Gain experience and gold, as well as legendary items.
- It is possible to acquire the artifact to enter the Arena with some NPC’s and daily missions.
⚗️ Skills:
- We’ve made a number of tweaks to skills to make less-used skills more interesting. In addition, we focused on filling some gaps in the classes, making them more complete. Here is the list of skill modifications:
🧙🏽♂️ Mage:
Mind Control:
- Now, if you don’t have enough intelligence, heal 5 life points.
- Now, if you have enough intelligence, in addition to the effects caused, it also has a 20% chance to stun the enemy.
Elements of Fate:
- Adjusted the probabilities of each element.
- Now, if you have 40 intelligence points and are using Triumvirate Orb, gain the bonuses of the four elements per use.
Supernova:
- Now deals 15 additional damage every 3 skills you use.
Master Sorcerer:
- Now only gains 1 extra point in the limit of actions in combat.
Lightning (new skill for Master Sorcerer):
- If you have yellow life, heal 10 life points in addition to having a 70% chance to stun the enemy.
- If you have green life, deal damage based on the difference in intelligence between you and the enemy.
Banishment:
- Now gain +1 intelligence per use if I don’t have enough intelligence to banish the opponent.
⚔️ Warrior:
War Cry:
- Now has a 30% chance to stun enemy.
Beserk:
- Minimum life for use changed from 4 to 3 points.
Reaction:
- Now heals up to 6 health.
- Removed the message if it did not meet the conditions of use.
Bash Shield:
- Now deals 50% more damage if you have the Paladin specialization active.
Heaven Beam:
- Now halves the amount of health lost.
Sanctuary:
- Now heals up to 10 health.
- Now costs 1 action point.
Paladin:
- Your class skills are replaced by 3 new specialization skills: Sanctuary, Faith and Holy Judgment.
- Transformation cost reduced from 3 to 1 action point.
- Reduced additional damage and maximum health on transformation.
🏹 Hunter:
Shinobi:
- Skill redone. Now deals damage and this damage is doubled if the enemy is bleeding (life regeneration less than zero).
Trap:
- Increased the cost of actions from 1 to 2 points.
🐺 Druid:
AnimalForm:
- Adjusted the amount of health recovered by werewolf form.
- Now no longer decreases health regeneration when attacking in werewolf form.
Nature’s Call:
- Adjusted damage dealt and life recovered.
Shift Spirit:
- Now increase your crit by 15% of your intelligence.
💀 Necromancer:
Curse:
- Now also heals +3 health per use.
Reaper of Souls:
- Reduced damage taken from 40% to 25% of your current health.
Death Army:
- Damage increased by intelligence bonus from +4 to +5.
🔮 Items:
Mindbreaker (new item skill):
- Halves the enemy’s intelligence if your intelligence is lower than his.
One-shot:
- Damage increased from 30% to 35%.
Thank you!
RnC.

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