⚙️ General:
- Adjusted/added some graphic elements in the interface and on the map.
- New class Alchemist.
- New defense and critical mechanics
- Added 03 new maps in Dead Island.
- Added 02 new enemies in the game (Troll has arrived).
- Adjusted the strength/agility/intelligence stats of most enemies.
- Added more 30 items.

⚗️ Alchemist:
- Added new Alchemist class with 2 new subclasses.
- Alchemists are a versatile and tactical class. They have the effects of transmuting your attributes, modifying the effect of your skills.
- It is also capable of creating alchemical items during combat, having unique mechanics.
Defense & Critical:
- Change in defense and critical mechanics. Now both you and the enemy have a chance to defend attacks and deal critical damage. By default, everyone has a 50% chance to defend and deal critical damage. For every 1 point of strength, increase your defense chance by 1%. For every 1 point of agility, increase your critical damage chance by 1%.
For both cases, the limit is 70% per points with an additional 10% when using a shield for defense and tactical weapons (bow, crossbow and dagger) for critical hits.

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