Patch Note 2.2a

⚙️ General:

  • Adjusted/added some graphic elements in the interface and on the map.
  • New class Alchemist.
  • New defense and critical mechanics
  • Added 03 new maps in Dead Island.
  • Added 02 new enemies in the game (Troll has arrived).
  • Adjusted the strength/agility/intelligence stats of most enemies.
  • Added more 30 items.
Added new maps in Dead Island

⚗️ Alchemist:

  • Added new Alchemist class with 2 new subclasses.
  • Alchemists are a versatile and tactical class. They have the effects of transmuting your attributes, modifying the effect of your skills.
  • It is also capable of creating alchemical items during combat, having unique mechanics.

Defense & Critical:

  • Change in defense and critical mechanics. Now both you and the enemy have a chance to defend attacks and deal critical damage. By default, everyone has a 50% chance to defend and deal critical damage. For every 1 point of strength, increase your defense chance by 1%. For every 1 point of agility, increase your critical damage chance by 1%.

    For both cases, the limit is 70% per points with an additional 10% when using a shield for defense and tactical weapons (bow, crossbow and dagger) for critical hits.

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