Patch Note 3.0

After the events in and around the Citadel, a new city called New Land was founded. New lands also bring new mechanics, such as managing the city, participating in elections and being the new governor. Decide what to do with prisoners found on patrols, deal with internal revolts, hold banquets with old acquaintances, manage the city’s resources, and much more. Travel via boat in South Camp and head to this new place to explore.
But be careful, New Land is still a new place and not very safe…

⚙️ General:

  • New class introduced: Monk (has specialization in Cleric and Thunder Fist). Its main attribute is agility.
  • Skill system rework. Two passive skills have been added that can be chosen. Changed the skill tree system. Now, all classes can choose 4 of the 6 available skills.
  • Added new item category: unique. They are very difficult to obtain and have exclusive characteristics.
  • Rework the look of some screens and maps.
  • Reduced the overall cost of Reforging (~20 to 30% cost reduction). Added an additional cost for Unique items.
  • Introduced character Curse System (?).
  • Removed the “Warden” alliance from the game.
  • Added thousands separator in the value of money (store, inventory, reward…).
  • ⁠Added experience percentage that shows your progress to the next level.
  • The option to choose the appearance of the character related to your alliance when starting the game has been enabled.
  • Added level 6, 9 and 12 items to improve build variety and leveling.
  • Fixed some spelling errors and item descriptions.
  • Added 02 new mutation transformations in the “Plague” insect. Now, it can evolve into up to two new forms. The odds are for the imperfect state at 50% and the mutagenic state at 30%.
  • ⁠Added new legendary enemies. Mostly, all enemies are more difficult, balancing the new skills available.
  • Fixed the pure damage ability. Now definitely the amount of damage shown is the damage dealt. In the past, damage was being done twice.
  • ⁠Added new maps. The mechanics of the Spider’s Lair dungeon have been expanded.
  • Added new appearance for the Druid when in the Call of the Moon alliance.
  • Added 9 new enemies.
  • Adjusted the theft system. Now, each NPC has specific and different items that can be stolen.
  • Improved rank interface.
  • Added quest guide.
  • Rework some old maps.
Camp Cave Rework
Deep Camp Cave Rework

🤺 Combat:

  • Added a new action option called “Block”. It is possible to temporarily increase your defense until the next turn to resist damage and some enemy skills. When attacking or using skills, the “Block” option will be disabled this turn and vice versa. Costs 1 action point.
  • Added Reflection and Spectral Soul abilities to enemies.
  • Now, the damage caused by the “Pure Damage” skill has been increased from 20% to 30% of your current health.
  • ⁠Added lines for characters during combat and using skills 💬

🏹 Items:

  • Now, when opening a chest, a screen of the purchased item will be displayed instead of just a text message.
  • Some items had their rarity changed to “Unique”, such as the initial magical items.
  • ⁠Enemies now have a better chance of providing items instead of chests.
  • Added two new potions: Dispel Potion (removes negative effects, including Trap and Anti-mage) and Spell Potion (grant +1 action point per turn).
  • ⁠Increased from +10 to +20 maximum health of the “Juggernault” potion.
  • ⁠Increased from +5 to +8 the attributes granted of strength, agility and intelligence of the item “Superior Potion”.
  • Added items that increase survival in combat.
  • Increased the reflected damage from 30% to 40% of “Dragon Armor”.
  • ⁠Increased the intelligence of the “Spellcaster” ring from +3 to +6. It also now makes the “Anti-mage” ability immune.
  • Basic attack damage granted from 20% to 25% increased when using the “Jawbreaker” ring. Now, if you deal critical damage, reduce the enemy’s strength, agility and intelligence by 1 point. It also makes the “Trap” ability immune.
  • Increased the vitality of all level 16 legendary armor by +2.
  • ⁠The “Elixir” potion has been increased by one more charge, going from 3 to 4 charges.
  • ⁠Increased the overall amount of health recovered from fished items.
  • ⁠Changed some crafting recipes.

🔥 Skills:

  • Reduced the action cost of the “Animal Form” skill from 2 to 1 point (Druid).
  • Now, when you are in the Call of the Moon alliance, when you have one of the two transformations of the “Animal Form” skill, have a 30% chance to ignore the action cost of the basic attack (Druid).
  • Now, when you have the “Fury” skill active, have a 30% chance to ignore the action cost of the basic attack (Barbarian).
  • Now, when in the Hades Reaper (Sacrifice) state, have a 30% chance to ignore the action cost of the basic attack (Necromancer).
  • Now, when you have the “Offensive Sentinel” skill active, have a 30% chance to ignore the action cost of the basic attack (Sentinel).
  • Reduced the action cost of the “Chemical Mastery” skill from 3 to 1 point (Alchemist).
  • Reduced the action cost of the “Ex Nihilo” skill from 3 to 2 points (Alchemist).
  • Fixed interaction of the “Sunder” ability when transforming into the Hades Reaper (Necromancer).
  • Fixed interaction of the “Essence” skill of the Fallen Angel (Necromancer) specialization.
  • ⁠Added the “Hypertrophy” skill in the Mutation (Alchemist) specialization.
  • Added base skill for Alchemist (regardless of specialization or skill choice) called “Ethereal Plane”.
  • Reduced the amount of enemy health regeneration decreased from the Wrath of Nature (Druid) skill from 2 to 1.
  • Increased enemy attribute reduction from 3 to 5 of the Turret skill.

To download the latest version, click here.

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