Legendary & Unique Items

NameTypeDescription
Chaotic AmuletAmuletProvides +20% (+0.2) gold and experience and +1 action point per turn in combat. However, it reduces 5 defense points.
Deep Water AmuletAmuletA magical amulet that heals you for +3 health each time the enemy uses an ability. In addition, it also provides +4 points of strength, agility and intelligence.
FortressAmuletProvides +5 maximum damage, +2 defense and -5 vitality.
Heart of BalthurAmuletA necklace with Balthur’s heart pulses around his neck. Provides +15 vitality, +3 critical and +10% (+0.1) gold and experience.
Illusory NecklaceAmuletProvides +1 action per turn in combat and +1 defense. However, it reduces 4 agility points.
ImpenetrableAmuletThis amulet provides supernatural protection against blocking action in combat. When blocking, for the remaining action point you have, gain +3 temporary defense points. Additionally, it provides +1 defense point and +10% (+0.1) gold and experience. However, lose 5 vitality points.
Natural OrderAmuletProvides +3 critical, +1 maximum limit of actions in combat and +20% (+0.2) gold and experience.
Nostrae CrucisAmuletA chain with a crucifix pendant. It prevents a demon from another plane from being incarnated in combat with a forgotten spirit. Additionally, it provides +3 vitality.
Parallax AmuletAmuletMany ages ago it was used by the first explorers of the kingdom. In recent times, its essence has been altered by unknown powers… Provides +1 action per turn in combat and +2 life regeneration. However, it decreases 6 health points.
Pendant AncestralAmuletProvides +8 vitality and +3 minimum damage. However, it reduces 2 critical points.
PhylacteryAmuletThis phylactery, in addition to providing +1 critical point and +1 point in the maximum limit of actions in combat, strengthens the connection between you and the spiritual world and planes, improving the following skills: Essence (Fallen Angel), Spectral Ghost (Prague of Bones), Mind Control (Mage), Shadow’s Calling (Warlock), Faith (Paladin), Lunar Wisdom (Owlbear), Shift Spirit (Druid), Reaper of Souls (Necromancer), Etheral Plane (Alchemist), Elemental Spirit (Monk), Guardian (Cleric) and Specter.
Spellcaster PendentAmuletWhen using a skill, have a 25% ignore action point cost. Additionally, gain +8 vitality points. However, it reduces 3 points of strength and 1 point in the maximum limit of actions in combat.
TriquetraAmuletProvides +5 agility, +4 strength and +1 action point per turn in combat.
Vampire AmuletAmuletWhen performing a basic attack, recover your health equivalent to 25% of the damage caused. Additionally, gain +10% (+0.1) gold and experience. However, it reduces 2 points of health regeneration in combat.
Warden PendentAmuletProvides +1 action point per turn, +3 critical and +1 maximum action limit in combat.
Bone ArmorArmorProvides +24 vitality, +4 intelligence and +1 maximum action limit in combat.
Cape of MajestyArmorProvides +23 vitality, +3 intelligence and +2 minimum damage.
Cape of ProtectionArmorProvides +16 vitality, +4 intelligence and agility. Additionally, you are not affected by Corruption and Bleeding abilities. Also gain 10% defense chance and the bonuses of using a shield when blocking if you are not using a shield.
Chaotic ArmorArmorProvides +22 vitality and +1 action point per turn in combat. However, it reduces the maximum limit of actions in combat by 1 point.
Cloack of InvisibilityArmorProvides +12 vitality, +6 agility and +10% (+0.1) gold and experience. Additionally, using invisibility, you have a 20% chance of not taking damage from the enemy’s physical attacks.
Dragon ArmorArmorProvides +20 vitality, +3 strength and +2 defense. Additionally, 40% of the damage dealt by the enemy to you returns, dealing damage to the enemy.
Heavy AnvilArmorProvides +23 vitality, +6 strength and +4 maximum damage.
HumblehoodArmorProvides +20 vitality, +4 strength and +5 agility.
Mantle of ElementsArmorProvides +20 vitality, +4 maximum damage and +5 intelligence.
StalkerhoodArmorProvides +21 vitality, +2 critical and +4 agility.
Stone SkinArmorProvides +27 vitality, +4 strength and intelligence.
Warden ArmorArmorOnly guardians who fought bravely are worthy of this armor. Provides +30 vitality, +1 critical and +1 maximum action limit in combat. Additionally, gain the Revive skill.
Chaotic RingRingProvides +30% (+0.3) gold and experience and +3 agility. However, it reduces 5 vitality points.
Distortion RingRingThe great wizard Vhanur placed a powerful essence in this ring. However, it reduces 2 points of defense and 1 point in the maximum limit of actions in combat.
When you spend your turn in combat, for each skill you use, gain 1 action point in the following turn, as well as reducing the enemy’s defense by 1 point. Your skill counter will reset after passing the turn.
Domain RingRingGrants access to all four active skills of your class in combat, plus +1 critical, +1 action per turn in combat, and +10% (+0.1) gold and experience.
EqualizerRingProvides +4 strength, agility and intelligence.
JawbreakerRingThis ring grants a 25% increase to your base damage. Additionally, if you score a critical hit, reduce the enemy’s strength, agility and intelligence by 1 point. It also provides +5 maximum damage and +6 agility points. However, it reduces 3 intelligence points.
Last FingerRingProvides +3 critical and +4 vitality. However, it decreases 4 strength points.
OverloadRingProvides +7 vitality and +1 health regeneration in combat. However, it reduces 3 agility points.
Ozymuth RingRingProvides +4 maximum damage and +1 defense. However, it reduces 3 intelligence points.
Spellcaster RingRingThis magic ring grants great advantage to skilled spellcasters. You are no longer affected by the Silence ability. Provides +6 intelligence and +1 maximum action limit in combat. However, lose 4 strength points.
Ultimatum RingRingThe wearer of this ring gains the skills Illusionist (skill only for Master Sorcerer, Warlock, Mystic Artificer, Assassin, Sentinel, Nature’s Prophet and Eldritch Knight) and Time Walk (skill only for Master Sorcerer, Warlock, Mystic Artificer and Elemental Warden). Additionally, it provides +8 vitality.
Vhanur RingRingProvides +5 maximum damage and +3 minimum damage. However, it decreases 4 health points.
Watcher’s RingRingThis ring protects its wearer from losing gold and experience when losing a fight. Additionally, it provides +2 strength, agility and intelligence.
Badour’s HammerSecondaryA legendary hammer forged from the blood of creatures from many battles. Provides +3 strength, +6 maximum damage, and +3 minimum damage. Additionally, it has a 15% chance to stun the enemy when using a basic attack.
Blood StoneSecondaryProvides +2 health regeneration in combat and +1 action per turn in combat. However, it reduces critical by 3. Additionally, gain the Counterspell skill.
Brutal SpearSecondaryProvides +5 maximum damage, +4 agility and +2 critical. Additionally, gain the Combat Style skill (Warrior only).
Burning ShieldSecondaryA burning shield that generates four effects in case of a successful defense. Deal damage to the enemy equivalent to your minimum damage, increase your maximum health by 1 point, increase your maximum damage by 1 point and reduce the enemy’s agility by 1 point. Provides +8 vitality, +3 strength and +2 minimum damage. Also increases defense chance by 10%.
Divine CenserSecondaryCenser where the fullness of his divinity dwells. Grants +7 vitality, +2 agility and +1 maximum action limit in combat. For each action spent in combat, have a 25% chance to heal 15% of your maximum health (Cleric only).
Dragon’s GauntletSecondaryGauntlet that grants +5 agility, +3 vitality and +1 action per turn in combat. Have a 40% chance to gain an extra chakra point on your third basic attack (Monk only).
Elder TreantSecondaryWith your powers of nature, animate a giant tree to be your ally and help on your journey. Provides +6 maximum damage and +3 minimum damage, as well as +5 intelligence. Additionally, it provides the Treant Attack skill (Druid only).
Etheral QuiverSecondaryOnly the most accomplished archers will be worthy of using this quiver with ethereal arrows. Provides +3 critical, +3 agility and +1 maximum action limit in combat. Additionally, it has a 15% chance to stun the enemy when using a basic attack.
Exalted GrimoireSecondaryProvides +4 strength, agility and intelligence. Additionally, gain the Counterspell skill (skill for Master Sorcerer and Necromancer only).
Flamel FlaskSecondaryProvides +5 intelligence, +4 vitality and +1 maximum limit of actions in combat. Additionally, it improves the Experimental Tonic skill.
Golden Transmuter GauntletSecondaryAn extremely uncommon gauntlet in the kingdom, shining like gold… It copies a random attribute from the enemy in combat, doubling the value of this attribute. If the value of the doubled attribute is greater than yours, it will be replaced. Otherwise, another attribute will be drawn. The attributes that can be copied are: defense, critical and regeneration. Additionally, it provides +3 strength, agility and intelligence.
Hand of MidasSecondaryProvides +50% (+0.5) gold and experience, +3 agility and +3 intelligence. Also gains the Hand of Midas skill (Alchemist only).
Holy ShieldSecondaryA sacred shield, a divine relic… Much has been heard about this shield but it has never been seen. Provides +2 Defense, +14 Vitality and +1 maximum action limit in combat. Additionally, gain the Shield Bash ability. Also increases defense chance by 10%.
Ice ShieldSecondaryA shield conjured by great wizards to defend the kingdom from supreme evils. Provides +5 vitality, +4 intelligence and +2 defense. Additionally, if you suffer damage equivalent to more than half of the enemy’s maximum damage, recover +4 health. If this damage is greater than or equal to the enemy’s maximum damage, reduce 1 defense point and prevent his spells this turn. Also increases defense chance by 10%.
InfernusSecondaryManipulate war magic. Provides +4 intelligence, +3 vitality and +1 action limit in combat. Also improves Elemental Weapon and Energy Orb skills (Eldront only):
When using the Elemental Weapon skill, if you have a fiery aura, the Blade Shard skill also gains the fiery aura and reduces the enemy’s defense by 1 point. If you have an electrical aura, the Blade Shard skill also gains an electrical aura and gains +1 maximum damage.
When using the Energy Orb skill, launch 3 orbs instead of one, causing triple damage. However, lose 50% of your current life. If you are under the effect of the Elemental Guardian’s transformation, do not lose life.
Lapis PhilosophicusSecondaryThe Philosopher’s Stone is a mystical item sought after by alchemists for ages. Provides +6 intelligence, +30% (+0.3) gold and experience and +1 maximum limit of actions in combat. Additionally, gain the Magnum Opus skill (Alchemist only).
Lince’s EyesSecondaryLynx’s eyes are embedded in you. Provides +5 agility and vitality, plus +4 minimum damage. Additionally, gain the Dispel ability.
MindbreakerSecondaryProvides +3 critical and +4 vitality. However, it reduces 2 defense points. Also gain the Mindbreaker skill.
Mordiggian’s GauntletSecondaryThe Gauntlet of Mordiggian feeds on some of the wielder’s vitality to grant more power, gaining the Mordiggian ability (Assassin, Sentinel, Barbarian, Owlbear, Hades Reaper, Bone Plague, Mutation, Thunder Fists and Eldritch Knight only). Additionally, gain +12 vitality.
Nature Heart TotemSecondaryA totem created in the heart of nature. Provides +3 strength, intelligence and maximum damage.
The bearer of this totem improves their transformation abilities. When in Bear form, have a 30% chance to gain +2 maximum health when attacking. When in Werewolf form, gain +1 critical point when attacking when the enemy is bleeding. When in Owlbear form, have a 30% chance to gain +2 strength and intelligence when attacking (skill only for Druid in the Call of the Moon alliance). Additionally, gain the Hurricane skill (Druid-only skill).
Silence WordsSecondaryA book that contains unpronounceable words that make those who hear them go delirious. Provides +4 intelligence and +3 minimum damage, in addition to +1 maximum limit of actions in combat. Also gain the Voodoo skill (skill for Necromancer and Warlock only).
Spectral OrbSecondaryProvides +5 intelligence, +1 life regeneration and +1 maximum limit of actions in combat. Additionally, gain the Spectral Ally skill (skill only for Master Sorcerer, Warlock, and Nature’s Prophet).
Transmuter GauntletSecondaryA war gauntlet with an unusual essence. It copies a random attribute from the enemy in combat if this attribute is higher than yours. Otherwise, the highest value remains. The attributes that can be copied are: defense, critical and regeneration. Additionally, it provides +1 strength, agility and intelligence.
Triumvirate OrbsSecondaryHe manipulates the four spheres of the elements (Air, Earth, Water and Fire) in his hands precisely. Provides +4 intelligence and +4 maximum damage, as well as +1 health regeneration. Gain the Dispel ability. Also, improve the Elements of Fate skill. If you have more than 40 intelligence points and have the Master Sorcerer specialization activated, receive bonuses for all elements per use.
Twin BladeSecondaryProvides +10 maximum damage and +1 maximum action limit in combat. However, it reduces 5 vitality points.
Undead ArmySecondaryProvides +5 vitality, +3 minimum damage and +1 maximum limit of actions in combat. Also, improve the Death Army skill. For each available action point, decrease the enemy’s defense by 1 point.
Whip of DeathSecondaryProvides +5 vitality, +4 critical and +4 maximum damage. Additionally, gain the Fatal Whip skill (skill for Necromancer only).
Wisper OrbSecondaryAn orb of nature spirits follows you, whispeRing words from ancient ancestors. Provides +4 strength, +4 intelligence and +1 maximum action limit in combat. Additionally, gain the Howl skill (Druid-only skill).
Blood ScytheWeaponA scythe that feeds on the life force of enemies to heal whoever uses it and curse the target. Deals 15 to 5 damage, as well as healing you for 3 health points with each basic attack performed, as well as +1 health regeneration in combat and +5 vitality. Additionally, gain the Death Mark skill (skill for Necromancer only) and have a 20% chance of the Curse skill being cast on the enemy when attacking.
Buriza-Do KyanonWeaponDeal 22 to 1 damage, plus +5 agility and +3 critical. However, lose 5 vitality points. Additionally, gain the Turret skill (Sentinel-only skill). Also, when performing a basic attack, have an 10% chance of adding 4 times your critical damage to your damage. Also increases critical strike chance by 10%.
Chaotic CrossbowWeaponDeal 26 to 2 damage, plus +5 critical and +1 point to the maximum limit of actions in combat. However, it reduces 3 defense points. Additionally, gain the One-shot skill (Hunter only skill). Also increases critical strike chance by 10%.
Chaotic StaffWeaponDeal 23 to 1 damage, plus +5 critical and +1 action point per turn in combat. However, it reduces the maximum limit of actions in combat by 1 point.
Chaotic SwordWeaponDeal 25 to 1 damage, plus +4 critical and +5 vitality. However, it reduces the maximum limit of actions in combat by 1 point.
Dark ScytheWeaponDeal 20 to 5 damage, plus +5 vitality, +3 intelligence and +1 maximum action limit in combat. Additionally, gain the Death Mark skill (skill for Necromancer only).
Elemental ScepterWeaponDeal 19 to 2 damage, plus +9 intelligence, +3 agility and +2 critical.
Eternal PainWeaponDeal 17 to 4 damage, as well as +4 strength, +2 agility, and +2 critical. Additionally, have a 25% chance to reduce 1 enemy health regeneration and +3 temporary critical points when performing a basic attack (Eldront only).
Etheral BombWeaponDeal 20 to 2 damage, as well as +5 Agility, +4 Intelligence, and +2 Critical. Furthermore, when using a basic attack, there is a 30% chance of causing 20% ​​more damage and reducing the enemy’s defense by 1 point (skill for Alchemist only).
ExecutionerWeaponDeal 20 to 4 damage, plus +5 strength, +2 agility and +2 critical. Also gain the Execution skill.
Flame SwordWeaponAn ancient sword from the bottom of the sulfur lake. Deal 16 to 3 damage, as well as +3 agility, +1 crit, and +1 health regeneration. Additionally, sword fire deals damage equivalent to 2+5% of the enemy’s current health each turn.
Heaven SwordWeaponA sword that fell from the sky and is available to mortals. Deal 16 to 6 damage, plus +4 strength, +3 agility, and +2 health regeneration. Additionally, gain the Heaven Beam skill (use not permitted for Barbarian).
Immortal ClawWeaponDeal 16 to 7 damage, plus +4 strength and intelligence, plus +3 health regeneration. Additionally, gain the Beast Attack skill (druid-only skill).
Lampas Ignis AeterniWeaponDeal 15 to 6 damage, as well as +4 strength, +5 intelligence, and +2 critical. Additionally, gain the Ignis Fatuus skill (skill for Alchemist only).
Meteor StaffWeaponDeal 12 to 4 damage, in addition to granting +1 action point per turn, +5 intelligence points and +4 critical. Additionally, gain the Meteor Strike skill (skill only for Nature’s Prophet, Master Sorcerer and Warlock).
Monkey King FlowWeaponA unique staff that belonged to the Monkey King. Deal 20 to 1 damage. Grants +4 agility, +3 vitality and +2 critical. For every three basic attacks, your third attack will deal 50% more damage (Monk only). Grants 10% more critical strike chance. Also gain the Tail Kick ability.
NightmareWeaponA legendary bow that won wars ages ago. Deal 20 to 3 damage, plus +5 critical and +2 agility. However, it reduces 1 defense point. When attacking, there is a 50% chance of gaining +1 critical. Additionally, gain the Vengeance and One-shot skill (Hunter only). Also increases critical strike chance by 10%.
Shenlong’s FistWeaponShenron’s spirit is in your hands. Deal 17 to 5 damage. Grants +5 agility, +2 critical and +10% (+0.1) gold and experience. For every three basic attacks, your third attack has a 30% chance of stunning the enemy (Monk only).
Sin BladeWeaponThe power of the blade is at your command. Deal 17 to 4 damage, as well as +4 agility, +2 intelligence, and +10% (+0.1) gold and experience. When you perform a basic attack and receive critical damage, you have a 50% chance of recovering your life equivalent to 30% of the damage caused. If the enemy is bleeding (life regeneration less than zero), increase the percentage from 30% to 50% and gain +1 critical. Additionally, gain the Blade Dance skill (Hunter and Eldritch Knight only).
Smash-boyWeaponCrush your opponents in combat. Deal 30 to 0 damage as well as +10 strength. However, lose 1 critical point. Additionally, have a 30% chance to deal additional damage equal to 10% of the enemy’s current health when performing a basic attack.
Soul BladeWeaponA Kunai inherited from the great ninjas. Deal 14 to 8 damage, plus +8 agility, +1 crit, and +1 action point per turn. Also, the Poison Touch skill is improved, increasing the chance of a new attack from 60% to 80%. Also increases critical strike chance by 10%.
Void WandWeaponDeal 14 to 6 damage, plus +4 intelligence, +2 agility and +2 maximum action limit in combat. Additionally, gain the Black Hole skill (Mage only).

Items related to the v3.1b update.